SELECTED WORK
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CASE STUDY
Roman Colosseum
Environment & Level Designer · Freelance client project
A full-scale, historically-inspired recreation of the Colosseum, built as a playable RPG environment in Unreal Engine 5. The brief: architectural accuracy and real-time performance, without losing the grandeur of the original structure.
- Modeled custom architectural elements in Blender, blended with curated Fab marketplace assets for texture and prop variety.
- Built the level layout in UE5 with RPG-scale traversal and clear sightlines in mind.
- Balanced historical detail against performance across the arena floor, seating tiers, and substructure.
- Tuned lighting and atmosphere to sell scale from ground level all the way up to the upper tiers.
ABOUT
A little about my process
I got into environment art the practical way — client briefs, tight deadlines, and a Fiverr gig that needed to actually deliver. Six-plus years and 250+ completed orders later, that's turned into a full freelance practice under Cubicon Labs: environments, vehicles, VR experiences, and full games for clients on Fiverr and Upwork.
I care about a scene reading clearly at a glance — whether that's a hyperrealistic castle built from Megascans in UE5, or a low-poly racetrack that still has to hit a stable frame rate on a budget phone. Currently open to new freelance projects and longer-term client partnerships.
public class Designer
{
public string Name = "Kashif Jalil";
public string Location = "Wah Cantt / Islamabad, Pakistan";
public string Experience = "6+ years";
public string Specialization = "Environment & Level Design";
public string[] Engines = { "Unity", "Unreal Engine 5" };
public string Availability = "Open for opportunities";
}
TOOLKIT